CARROM

Basic rules

  • For the very first turn, the player is allowed three attempts to “break” i.e. disturb the central group of counters. It doesn’t matter which piece the striker hits first and it doesn’t matter if the striker hits no pieces.
  • If the player pockets the Queen and/or one or more pieces of his own colour, the player retrieves the striker and takes another strike.
  • If the player pockets no pieces or commits a foul, the turn finishes.
  • Thumbing will not be allowed in any format of the game.
  • For forward shots, players can use your index finger, middle finger, or even the ‘scissors’ shot (right).
  • The sole authority to make any change after examination, on an appeal by any player, lies with the Umpire.
  • The run of the striker cannot be tested during the course of the match.
  • All the general rules of carrom will be followed.

Striking

  • For each strike, the player must position the striker within the baseline OR on one of the two circles at either end of the baseline.
  • A striker within the baseline must touch both the front line and the rear line.
  • The striker may not “cut the moon.
  • In striking, the player’s hand or arm must not cross the diagonal foul lines at either end of the baseline.

Covering the Queen

  • A player may only pocket and cover the Queen if that player has already pocketed at least one piece of that player’s colour.
  • Should a player pocket the Queen before being permitted to cover it, the turn continues but the Queen is returned to the centre at the end of the turn.
  • If a player pockets the Queen and one of her own pieces in the same turn, this counts and that player has covered the Queen.  Such a player must have already pocketed at least one piece in order to cover the Queen as per normal.

 Scoring

  • At the end of the game the winner scores 1 point for each opponent’s piece left on the board.
  • If the winner has less than 22 points and the winner also covered the Queen, a bonus 3 points are scored.
  • If the winner has 22 or more points, then no points are scored for covering the Queen.
  • The maximum score for one game is therefore 12 points.  A match is played to 25 points.
  • If you sink your opponent’s piece, you lose your turn. If you sink their last piece, you lose the board and three points.
  • If you sink your last piece before the queen, you lose the board, three points and one point for each of your opponent’s pieces left.
  • Once the queen is covered, whoever clears their pieces first wins the ‘board’.

 


Carrom Head: Vipra Sankhla, contact her at (+91) 7434045466 or viprasankhla@gmail.com

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